Sandustry Blueprints and Factory Layouts
A useful Sandustry blueprint communicates material flow rather than chasing minimum size. Divide the factory into repeatable input, processing, separation, storage, and overflow modules; label what each lane carries; and leave open edges for future machines. Copy tools help reproduce proven sections, while Filters and Conveyor Portals prevent mixed lines from becoming unreadable.
On this page
Draw the flow first
Begin with arrows for each input and output, then place machines around gravity and material state. Keep Gold, Residue, Water, and plant products on understandable paths. If a line mixes resources, show exactly where a Filter separates them and where each rejected material can escape.
Build repeatable modules
Treat wetting, shaking, burning, pressing, and collection as modules with visible boundaries. The in-game copy and paste controls make repeated structures practical, but a copied unit still needs enough headroom, feed height, and output clearance for pixel materials to move normally.
Reserve service and overflow space
Leave one side of every major module open for inspection and later capacity. Overflow should reach a safe holding area instead of falling back into the input. Ancient cavities can become structural space, but avoid sealing the only route you have for steam, pipes, or manual cleanup.
Troubleshooting
- A copied module works differently from the original
Check surrounding terrain, feed height, gravity, and output clearance; copying structures does not copy the original material state.
- Mixed outputs clog the shared lane
Separate the densest solid first and add an overflow route so a full destination cannot block every other material.
Sources
Official references used for this field guide.