Sandustry Infinite Water Systems
‘Infinite water’ means renewable production, not proof of a lossless reservoir. Generate Snow, let it contact Water to form Ice, heat the Ice back into Water, then continue heating toward Steam. Guide vapor to open sky, collect returning rain, and measure supply against Water consumed by Sand and Seed.
On this page
Use the Snow and Ice route
The Cryoblaster produces Snow, and Snow touching Water freezes it into Ice. Controlled heat turns Ice back into Water; further heat can produce Steam. The later Snowmaker converts Water into Snow using Energy, so measure that closed conversion separately from genuinely new Snow input.
Build the Steam circulation path
Heat Snow to produce Steam and provide an unobstructed vertical route to the sky. There it condenses and falls as rain. Use blocks to guide the vapor and shape a basin below, while keeping the return flow away from dry Sand that would consume it immediately.
Measure net output before scaling
A renewable mechanism can still be throughput-limited or disrupted by poor collection. Compare the rain reaching storage with Water consumed by wet-sand and wet-seed lines, then add capture area, Snow input, or parallel processing only when the observed balance supports it.
Production chain
- resourceRenewable Snow
- processContact with Water
- resourceIce
- processControlled heat
- resourceWater
- processFurther heat
- resourceSteam
- processOpen sky
- resourceRain
- processCollection basin
- resourceWater supply
Troubleshooting
- The loop produces Steam but no stored Water
Confirm the vapor reaches the sky, then widen and seal the rain basin so condensed drops do not miss or leak from it.
- Water production cannot keep up with the factory
Separate collection from consumers, measure net rain, and increase Snow or capture capacity rather than assuming the loop is lossless.
Sources
Official references used for this field guide.