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Sandustry Water Guide

Water is consumed when it wets Sand or Seed, so a lake is a starting reserve rather than permanent throughput. Collect surface or underground Water, melt Ice, or create Snow and heat it into Steam. Pumps and Pipes move ordinary liquids; Steam can rise through an open shaft and condense into rain at the sky.

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Balance uses and sources

Water turns Sand into Wet Sand and Seed into Wet Seed, consuming the input in both reactions. Official references list lakes, underground deposits, melted Ice, Steam rainfall, and Lumlings as sources, while Snow produced by the Cryoblaster supports a renewable route later.

Move liquids through a dedicated network

A Pump feeds connected Pipes and a Liquid Vent releases their contents. Only the center two-by-two pixels of a Pump collect fluid, and a solid lodged there can stop intake. Although one network can contain several liquids, the Vent cannot filter by material, so dedicated lines are easier to control.

Use state changes for vertical movement

Heating Water or Snow produces Steam, which rises and becomes rain when it reaches the sky. Cooling Water with Snow makes Ice. Before Pipes are unlocked, a clear steam shaft can move underground water upward, while blocks shape where returning rain is collected.

Production chain

  1. resourceSnow or Ice
  2. processHeat
  3. resourceSteam
  4. processOpen route to sky
  5. resourceRain
  6. resourceCollected Water

Troubleshooting

  • A Pump stops even though Water surrounds it

    Clear solid pixels from the Pump's central intake area and confirm the connected Vent has room to output.

  • Steam never returns as usable rain

    Open the shaft to the sky and shape a collection basin beneath the condensation path instead of sealing the vapor underground.

  • Water leaks through a block corner

    Add another solid block across the diagonal joint; liquids can escape through an unsealed two-block corner.

Sources

Official references used for this field guide.